First off, the
graphics. I wanted to give this game a perfect score, but,
that wouldn't be right...it's a bit lacking in this area.
In the beginning parts, and in Lashe city, I'd say
Lysander
used the futuristic RTP very well. However, as the game
goes on, you'll definitely notice some graphical ugliness.
The world map needs serious work...the Lashe City area(on
the world map) especially, looks like just a big mess thrown
together carelessly. Also, the graphics used for monsters
are a bit inconsistent...sometimes you'll see enemies from
various SNES games, sometimes you'll see RTP monsters, and
sometimes you'll see custom-made monsters, which range from
well-drawn to horribly-drawn. A bit of a let-down in this
area, but not a serious problem. You probably won't care
too much with all that's going on.
Okay, I'm glad
I got the bad out of the way. Next up, sound! for the most
part, the sound is right on in ABL. There are noises wherever
noises are necessary, from the gunshots to the beeps from
the machinery. The music fits very well in most places.
Lysander has changed his battle music 3 times now, and I
think it fits best in this latest update. There's futuristic-sounding
music in places like Lashe City, and village-type music
in the rural areas like Paradise. I also dug the techno
music used to create suspense at some parts...very cool!
Gameplay-wise,
ABL is pretty good. The battles are balanced well...not
to easy, not too tough, and there are some cool minigames
and other little features...I liked ABL alot even back when
it didn't have those things, but they just make it even
better. The aura system
is very cool, allowing you to steal the skills of an enemy
and, if stolen a certain amount of times, keep those skills.
If you hope to make it through some of the tougher fights
in ABL, you'll need to learn some skills. ABL also has some
impressive mini-games...most notable, the Fortitude mini-game,
in which you lead a scientist through a maze to activate
three switches, with a catch. The catch is, every time you
jump or climb stairs, you lose a bit of energy. If the enery
runs out before you activate the switches, you must start
over. Other mini-games include a tough street-race, and
a dungeon with an adventure battle system(a simple one,
but it works well). The gameplay is dandy, but really what
will draw you in is...
STORY! In ABL,
it's the thing that really stands out...the thing that really
makes it one of the great Rm2k games! In ABL 2.1, the great
story gets even deeper. I actually found myself really CARING
what was going to happen next! I started to care about Talan's
troubles...I definitely felt a certain attachment to the
characters, which is rare in RM2K games. If you're unfamiliar
with the story, I'll tell you a little bit of it...our hero,
Talan, a factory worker in Lashe City, is on the run after
being framed for murder. As the game progresses, he just
runs into more and more problems...why, you ask? well, you'll
just have to play to find out(in other words, I suck at
explaining stories!).
Overall, ABL
2.1 reminded why I love ABL and anxiously await the conclusion.
In my opinion, it's story is unmatched as far as Rm2k games
go. If nothing else, the story will keep you playing through
until the end. Hell, Lysander could make the graphics and
sound total ass and people would still love this game for
its excellent story. If you haven't played this game yet,
where have you been? go play it and see why some call it
the best RM2K game ever.